#include "event\Event_Physics_Rigidbody.h"

using namespace Boon;


Boon::Event_Physics_Rigidbody::Event_Physics_Rigidbody( Rigidbody& rigidbody, const RigidbodyEventID eID )
	: MessengerEventBase(), m_Rigidbody( rigidbody ), m_EventID( eID )
{

}

const EventType Boon::Event_Physics_Rigidbody::GetEventID() const
{
	return ID;
}

void Boon::Event_Physics_Rigidbody::Serialize( std::ostream& out ) const
{

}

Boon::IMessengerEventStrong Boon::Event_Physics_Rigidbody::Copy() const
{
	return new Event_Physics_Rigidbody( m_Rigidbody, m_EventID );
}

const char* Boon::Event_Physics_Rigidbody::GetName() const
{
	return "Event_Physics_Rigidbody";
}
